(07-05-2012 03:12 PM)Aquillion Wrote: It's been roughly a month since Tiggit got any new games!
Given the huge number of free games out there and the massive number that get released each month, that's a bit silly. I know it's just being maintained by one guy, but the problem is, right now the addition of new games gets stalled whenever anything else needs work.
And that's bad for Tiggit as a whole, since it means that I'm less and less likely to bother opening it up to check for new stuff (and, I'm sure, others are too.)
The problem, as always, will supposedly be that you have to identify someone who puts in all the work... However I would suggest to integrate a function that everybody can include his/her own games on a local install.
Also there should be a function to publish this with a button like "send to tiggit" or something. Nico or the somewhen surely found community approver(s) should then have a top list view, based on the URL of the zip (at least for the beginning, could be enhanced to exe & co), and an option to approve and publish with a mouseclick.
i.e. 100 people put wXw.randomwebsite.org/download/freeciv.zip to their local installation of tiggit (at first only seen by themselves) and "publish" it, 50 people add wXw.anotherrandomwebsite.org/download/openanno.zip and so on
Now the approver(s) could see the ranking and check if it is really freeware, demo, a request to the author needed or just spam. If everything is ok they could scroll through the "published" description by user and simply add the best one to the database. Even with a small userbase you could have a new and "great" game every week or so..
This would make adding new games very easy for the approvers, as they don't have to care about the description, link, etc. It would also make it easier for us, as we could manage our freegames directly in tiggit and it would make it easier for new indie titles to go "viral".
Also it leaves a whole lot of possibilties for community building, with i.e. rankings for the user who submitted the most accepted games, user with the best descriptions etc...
I like the project but I second that you will need a community to be successful and become the "Steam of Indie" Those are just my ideas on how to approach this without to much stress on approving / integrating and a built in prioritization of what to add next.
Kudos,
Croton the Toad